Birthdays
Put the guest of honour inside a story that gives the whole room something to do.
MRDRInc. turns ordinary gatherings into live investigations with private roles, shifting evidence, host-controlled story phases, and a growing library of cases built for completely different worlds.
You have information someone else desperately wants. Find out what they know before the next phase begins.
Select your player count before checkout. Your order shows the unit price, player count and total.
The best murder mystery nights reach a point where people stop waiting for instructions and start living inside the case.
Someone pulls another guest aside because a private message just appeared. A timeline suddenly stops making sense. New evidence changes a trusted story. The host advances the next phase and the entire room has a new reason to question what happened.
MRDRInc. is built to create that moment across many different cases, settings, eras, and styles.
Every player sees the same case from a different angle. The system controls what each person knows, when evidence enters the room, and how the host moves the investigation forward.
Guests receive individual identities, relationships, motives, secrets, and evolving objectives. Their version of the story belongs to them.
Records, photographs, messages, timelines, objects, witness accounts, and case-specific evidence enter the investigation as the story develops.
The Control Room guides setup, guests, phases, evidence, private messages, accusations, pacing, and the final reveal.
Players commit to a theory before the reveal confirms what really happened and closes the investigation.
New investigations can move across eras, genres, locations, group sizes, and styles. Pick the world your guests want to inhabit next.
MRDRInc. is built for groups who want the night to have a story, a reason to interact, and one shared experience everybody can talk about afterward.
Put the guest of honour inside a story that gives the whole room something to do.
Turn familiar rooms into crime scenes, secret offices, stations, estates, clubs, or whatever the case demands.
Give everyone a reason to mingle, accuse, cooperate, bluff, investigate, and discover what the others are hiding.
Choose a case that fits the venue, audience, tone, group size, and kind of evening you want to create.
The platform stays simple for the host while each case can bring its own story, characters, visual language, evidence, pacing, and atmosphere.
Each guest gets personal background, relationships, secrets, objectives, and information designed for that specific case.
Clues enter the investigation at the right moments so the mystery develops instead of arriving all at once.
Setup, guests, Director guidance, live phases, evidence, messages, pacing, and accusations stay organized in one place.
Send one player the right memory, warning, discovery, objective, or push exactly when the story needs it.
Different cases can use completely different eras, visual styles, story mechanics, terminology, and atmosphere.
Players commit to a theory before the evidence is reconstructed and the answer finally becomes unavoidable.
Choose from the expanding case library and launch a complete story with characters, host guidance, evidence, invitations, and live controls already connected.
Choose a Bottle gathering, a hosted Standard mystery, a Custom case or a scheduled Regional investigation. Pricing is clear before checkout.
Build a case around a particular occasion, group, theme, setting, story idea, or event that deserves something made for it.
Browse the library by setting, players, audience, genre, and style until you find the right investigation.
Create your game, add guests, assign roles, follow the host setup guide, and send the invitations.
The Control Room guides phases, evidence, messages, pacing, player access, and the story as the night develops.
Everybody submits a theory. The final evidence connects. The truth comes out.
Start with one case. Come back for another era, another cast, another room full of suspects, and another answer nobody agrees on until the evidence says otherwise.